WHO I AM
I’m a video game composer & game audio professional. Having graduated from the Berklee College of Music in 2026 with degrees in Composition and Game & Interactive Media Scoring, I specialize in music that deepens immersion and brings out the emotional heart of a game.
WHAT I DO
My experience ranges from writing and orchestrating large-scale symphonic scores to implementing adaptive systems in Wwise, Unity, Unreal, and more using techniques like branching, layering, and randomization techniques. Drawing inspiration from AAA titles like The Legend of Zelda, JRPG traditions like Octopath Traveler, and my personal favorite, Fire Emblem, I aim to compose scores that amplify narrative impact and deeply resonate with players.
I also work in Wwise, sound design, mixing, audio implementation, and C# scripting.
On Itch.io, I have lots of experience doing game jams, often acting as a one-man audio solution, with deadlines from one month to as short as a week. I've written orchestral layering music for overseas adventures, sweet pastoral melodies turned horror, and even latin percussion music for strange visual novels... I love to connect with developers on the platform and use the space as a way to find people to tackle serious industry projects with!
CONTACT ME
logan.music.contact@gmail.com
Discord - logan_matuska
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